

Right before you get to it, you'll second the second pad. This will take you to an upper area where you'll see a doorway up ahead. Make your way to the center of the stage and hurry up a staircase on the right hand side. You'll see an option to activate it, so go ahead and do so. You'll find the first one right next to what appears to be an electrical tower, on the left hand side. These will enable you to get around the map safely and conveniently, as you launch into the air and come to a safe landing on the other side from where you were standing. Make it count and don't waste a good power-up.įinally, you'll want to make sure you activate the landing pads within the game. It takes a good while for it to load up with a new weapon, so you won't be able to abuse it during a match. Just remember that the Tram won't come to your rescue every time. If you're in need of another, keep an eye open for enemies that you kill, as some may drop one after dying. If you have the fuse, go ahead and activate it, then stop and see what it has to offer.

You'll almost immediately find the first one as you start the match, so don't hesitate to pick it up.Īs for calling the Tram itself, look for a console, which should be straight across from where you first spawn into Der Eisendrache. What you'll need is a Tram Fuse, which bears a similarity to a vial of Liquid Divinium with a blue-ish glow. Still, it comes in handy – but there's a process when it comes to calling one down. However, it doesn't quite serve the purpose you'd expect – instead, it simply drops off a randomized power-up of some sort. By activating this, you'll be able to utilize a number of new areas, as well as transporter pads, Perk-a-Cola machines and Wunderspheres.īy all means, make the power a priority when you first start a match, no matter what gets in your way.Īnother thing you'll notice in the stage is the ability to call a nearby Tram. Break this down, and you should be able to find the necessary power switch. You'll find some debris in the form of a barrier right at the top of the courtyard, once you get past the spike gates trap. Make your way up the stairs and to the left from where you first came across the bedrooms. That said, if you want to find the generator, follow these basic steps.

The last thing you want is some of these larger types to gang up on you – you'll never recover.Ĭonsidering this is an older castle, it runs on a generator, which means you won't have access to much in the beginning since the power is off. The more the merrier, the quicker you'll be able to deal with this threat and get back to pummeling the usual zombies. If you have a team to back you up, by all means, call them in. The goal is to just keep shooting at the head, and avoiding any attacks they throw your way.

It can be tough to hit them if they're unloading a barrage of attacks on you, but if you have a serviceable weapon on hand (and hopefully a Pack-a-Punched perk), you should be able to bring them down quickly enough. Despite their robust amount of armor, their face continues to be the weakest point. However, there is a key to bringing them down. These guys come charging at you in (mostly) tamper-free mechanical suits, firing at you from afar with lightning and trying to hit you if you get too close. They can be dealt with in the usual manner, but you’ll want to keep an eye out for the deluxe zombies. If you're familiar with the Giant map, then you already know about a handful of the evil forces coming your way, ranging from zombies to Hell Hounds.
